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open Photoshop and then open the Fuse model from your CC lib.send this model to CC lib using the ui button.open Adobe Fuse and make a model you like.these can all then export as a obj files but pure Adobe software is very limited for 3d options so thats prob why they want to make Dimension? If you send it to Mixamo then you have more options for animation but the download will be fbx file which is what most animation software i.e, Blender, Iclone and Maya like to use. be sure to have a tick in textures for Fuse made models so you get all the colours in the outfits and not just a grayscale
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select export from there ( not save as) and set the file type to wavefrontOBJ.
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the point of that is that it adds a bone structure that allows you to pose the modelĮdit to export an obj from Photoshop you select the model layer ( it will tend to add a lot of guidelines) and goto the 3d menu bar. In most senarios you are better to send that to your CC lib using the ( top right) button and then you can open it from there into your Photoshop.
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OBJ?Īdobe Fuse makes an obj file that you can import to Dimension but this will only be a T-pose To import into Dimension, or I can create a 2D object with the views, Front, Left view, Right and Bottom and convert to 3D.
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